Zigbee on LSR's Siflex module

Go To Last Post
7 posts / 0 new
Author
Message
#1
  • 1
  • 2
  • 3
  • 4
  • 5
Total votes: 0

Does anyone have got an Siflex module running under Zigbee? Would be interested in how much the effort is to get the stack ported, whether it's just to compile the stack or how many adjustments are needed.

Last Edited: Fri. Oct 16, 2015 - 02:17 PM
  • 1
  • 2
  • 3
  • 4
  • 5
Total votes: 0

I can't find actual MCU-RF connection information on the module, but given that MCU is natively supported, it should not be too hard to make it work.

NOTE: I no longer actively read this forum. Please ask your question on www.eevblog.com/forum if you want my answer.

  • 1
  • 2
  • 3
  • 4
  • 5
Total votes: 0

I thought so, but as I have been using SerialNet only so far and haven't done any coding for Atmel chipsets.

As far as I understand, SerialNet is an application running on the modules and is available as an image, so I can't port the stack onto a Siflex module *and* use SerialNet on it, right?

  • 1
  • 2
  • 3
  • 4
  • 5
Total votes: 0

No, there is no publicly available SerialNet source code. I'm not even sure if SerialNet for Xmega exists.

NOTE: I no longer actively read this forum. Please ask your question on www.eevblog.com/forum if you want my answer.

  • 1
  • 2
  • 3
  • 4
  • 5
Total votes: 0

I saw on the LSR page, that their software link points to the Atmel page, so probably the modules mimics an already existing board. Maybe you should give the STK600 binaries a trial or simply ask LSRs hotline.
http://wiki.lsr.com/SiFLEX02-Sof...

If you find it out, please post this information here.

  • 1
  • 2
  • 3
  • 4
  • 5
Total votes: 0

Haven't bothered buying one of their modules yet, was busy enough to get Zigbits going ;-)

I asked some months ago and the answer was rather unspecific, but saying that there is no support further than base 802.15.4.
[http://forum.lsr.com/forum/yaf_p...

Which might me enough to get it going, we'll see.

  • 1
  • 2
  • 3
  • 4
  • 5
Total votes: 0

Ok, thanks for the info, Baycity.