AS7 not reporting compiler errors

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I just installed AS 7.0.594 and started a new C++ project. I've found that compilation errors are no longer individually reported -- all I get is "FAILED" at the end. For a specific example, add a "#error" to a working project, and the compilation will fail but it does not report the location (nothing in the Build output window nor in the Error List window).

 

Are other people having this problem?  I'm very surprised to find no other posts on this issue.  Could there be a setting for this, or another work-around?

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I gave up on AS7 because of this issue.  I found it trivial to modify the project file (.cppproj) so it would work with AS6.2: just edit the XML so the <ProjectVersion> is 6.2 instead of 7.0.  The solution file worked without change.

 

I'm surprised that not one person answered my question with either "Yes, I'm seeing this" or "No, it's working fine".  Some of you are using AS7, aren't you?

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I just got the same version installed and running on a W10 machine. I have done very little with it, but so far, all errors I've gotten during a build (all my stuff is C, not C++, if that makes any difference) have been listed in the output window. Just for fun, I took my most recent project and added some deliberate errors in the source, and all were listed in the output when the build failed.

Also, and this sounds silly, but I notice that there is under Tools/Options/Project/General a choice of listing errors after a build. I tried un-checking this, but it didn't change my output, maybe yours will??

Other than that, I didn't find anything that might affect this.

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I appreciate the response.  Since it seemed to be just me, I did a fresh install of AS 7 on a different machine, and it did indeed work OK.  I will just need to troubleshoot the installation or reinstall.

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My problem was caused by importing settings (Tools->Import and Export Settings...) from Visual Studio (which I use for development on Windows).  I was trying to take a shortcut in getting the two environments set up the same.  I reset the settings in AS7 and that restored the compiler errors.  Then I was able to import just the keyboard settings without doing any damage.