Compiling within AS4 my program uses approx 6K of data and 23K of program space. After importing into AS6 using the import tool the same program using the same toolchain (WinAVR 20100110) now compiles to 14K of data and 32K of program space and does not fit into an XMega128A1!
Has anyone else come across anything similar? It's not a problem as I will just keep using AS4, just asking, maybe ther's a setting that's changed. All the switches and file list is the same.