IO in Studio 6 Simulator

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How do you see or manipulate the ports and such using Studio 6's simulator?

Stimulating, eh?

If you don't know my whole story, keep your mouth shut.

If you know my whole story, you're an accomplice. Keep your mouth shut. 

Last Edited: Wed. May 16, 2012 - 03:55 PM
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Debug menu, Windows, IO View

As of January 15, 2018, Site fix-up work has begun! Now do your part and report any bugs or deficiencies here

No guarantees, but if we don't report problems they won't get much of  a chance to be fixed! Details/discussions at link given just above.

 

"Some questions have no answers."[C Baird] "There comes a point where the spoon-feeding has to stop and the independent thinking has to start." [C Lawson] "There are always ways to disagree, without being disagreeable."[E Weddington] "Words represent concepts. Use the wrong words, communicate the wrong concept." [J Morin] "Persistence only goes so far if you set yourself up for failure." [Kartman]

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Torby you can change the title of the thread. :wink:

"I may make you feel but I can't make you think" - Jethro Tull - Thick As A Brick

"void transmigratus(void) {transmigratus();} // recursio infinitus" - larryvc

"It's much more practical to rely on the processing powers of the real debugger, i.e. the one between the keyboard and chair." - JW wek3

"When you arise in the morning think of what a privilege it is to be alive: to breathe, to think, to enjoy, to love." -  Marcus Aurelius

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The stimuli feature of sim 2 in AS4.19 is still on the "not done yet" list for AS6

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Interesting that it displays all 6? bits!

If you don't know my whole story, keep your mouth shut.

If you know my whole story, you're an accomplice. Keep your mouth shut.