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Posted: Feb 28, 2012 - 03:30 PM |
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Joined: Mar 27, 2002
Posts: 18749
Location: Lund, Sweden
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Quote:
At this stage surely any version increment is going to be better than the last one whether it has the notional word "beta" on it or not?
No, I don't see it that way. For AVR users it has bee stated that Atmel Studio 6 is the same as AVR Studio 5.1 plus some ASF stuff and "plus bug-fixes", but is has a beta tag whose effets might well spill over to the AVR part even if the things that actually are beta are ARM things. What if a fix for some ARM usability in the IDE has effects on the AVR side of it?
Let's say someone offers you a new Porsche in exachange for the green one you have. You ask what you wil get. Porsche answers "Oh, most changes to this years model is for the line that hauls trailers, and then we made some facelifting to the 911 - and by the way the trailer-haulers is still on the test-track.". You realize that the trailer-haulers and 911 share parts of the chassis and tranny. Do you just go "yes, thank you - I'll take that free upgrade"? |
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Posted: Feb 28, 2012 - 06:06 PM |
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Joined: Nov 11, 2003
Posts: 4040
Location: Chicago Illinois USA
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It is a really big download. Got it.
Nice that one environment supports the 32 bit ones now. Maybe that's not new.
Hmm. My 414 byte program grew to 416 when I moved it to Studio 5 and C++, and to 418 when I moved it to Studio 6. Interesting. |
_________________ Discursive design,
Torby
Some days, it's just not worth chewing through the restraints.
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Posted: Feb 28, 2012 - 07:01 PM |
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Joined: Dec 09, 2010
Posts: 160
Location: BW, Germany
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Torby wrote:
Hmm. My 414 byte program grew to 416 when I moved it to Studio 5 and C++, and to 418 when I moved it to Studio 6. Interesting.
Do you plan to check on the difference? Would be interesting to know. |
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Posted: Feb 28, 2012 - 09:27 PM |
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Joined: Mar 28, 2001
Posts: 20619
Location: Sydney, Australia (Gum trees, Koalas and Kangaroos, No Edelweiss)
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Ok now so there is now NO doubt that I will NEVER donwload a new IDE, will stick for as long as I can with AS4 and then "Que sera,sera".
Unless of course there are checkboxes to EXCLUDE download and install of:
* ASF
* ARM
* 32bit
* Qtouch
* NOT related to AVR8 or Xmega. |
_________________ John Samperi
Ampertronics Pty. Ltd.
www.ampertronics.com.au
* Electronic Design * Custom Products * Contract Assembly
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Posted: Feb 28, 2012 - 09:31 PM |
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Joined: Nov 11, 2003
Posts: 4040
Location: Chicago Illinois USA
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| Perhaps he doesn't trust Norwegians? |
_________________ Discursive design,
Torby
Some days, it's just not worth chewing through the restraints.
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Posted: Feb 29, 2012 - 04:43 AM |
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Joined: Dec 18, 2001
Posts: 4779
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There's a group of fans for MS Visual Studio with Microsoft .net Micro (MF). The netDuino boards as you know use an Atmel ARM7 (not Cortex yet?).
This is applicable if you want C# and .net. It's a big gulp of library code to say the least, and the p-code interpreter for JIT compilation, as I understand.
They now have a Visual Basic .net version - and I think it compiles to machine code, not P code. |
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Posted: Feb 29, 2012 - 04:56 AM |
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Joined: Mar 01, 2001
Posts: 4960
Location: Rocky Mountains
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| Ok, I renamed the forum, per suggestions above. |
_________________ Eric Weddington
Marketing Manager
Open Source & Community
Atmel
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Posted: Feb 29, 2012 - 08:38 AM |
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Joined: Jun 25, 2001
Posts: 356
Location: Melbourne Australia
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| Imported aa AS4 xmega project using a jtag mk2 for debugging in AS6 and all worked perfectly. Previously when i did this in AS5 all i got was grief so i gave up. So looks like atmel are making progress. |
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Posted: Feb 29, 2012 - 08:43 AM |
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Joined: Dec 09, 2010
Posts: 160
Location: BW, Germany
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| @rev Yeah I guess everyone was excited about the import dialogue tried it in 5 Beta had issues and never used it again. Actually I didn't use it with Studio 6 yet but since you mentioned that it works I might give it a try. |
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Posted: Feb 29, 2012 - 10:15 AM |
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Joined: Nov 09, 2001
Posts: 270
Location: Serbia
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| Can someone please save me from downloading and check if AS6 has a feature to change editor background to some dark color (like dark blue) and editor font color to some light color (like white or yellow). I'll stick to AS4 if that issue is not solved yet. |
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Posted: Feb 29, 2012 - 10:26 AM |
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Joined: Oct 21, 2011
Posts: 25
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I guess this release finally explains the (before-mysterious) reasons for which Atmel changed the solution file extension from .avrsln to .atsln in AVR Studio 5.1.
I could never see the logic behind it, but it doesn't matter anymore . And I didn't have to think about it for too long since AVR Studio 5.1 (stable release) has been out there for only a couple of weeks
If they keep the pace, we might as well get AT Studio 8 by the end of 2012... for Windows, Linux, iOS and PS Vita  |
_________________ Engineering design triangle:
Fast, cheap, good. Choose 2 of the above
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Posted: Feb 29, 2012 - 10:47 AM |
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Joined: Jan 29, 2007
Posts: 100
Location: Atmel, Trondheim
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avra wrote:
...if AS6 has a feature to change editor background to some dark color
It's there. I believe it has been from 5.0 actually
-Ole |
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Posted: Feb 29, 2012 - 12:32 PM |
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Joined: Nov 09, 2001
Posts: 270
Location: Serbia
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OKB wrote:
avra wrote:
...if AS6 has a feature to change editor background to some dark color
It's there. I believe it has been from 5.0 actually
Thanks a lot! I am quite sure it didn't exist in 5.1b when I last checked. I have mentioned it here: http://www.avrfreaks.net/index.php?name ... torder=asc
Btw, it works in AS3 and AS4 for as long as I remember. |
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Posted: Feb 29, 2012 - 12:41 PM |
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Joined: Dec 23, 2006
Posts: 156
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I gotta agree with JohanEkdahl, unless I see a list of specific bug fixes, I'm going to put off updating until it's at least confirmed that the release is stable. I just spent a few hours upgrading three machines (and registering with atmel three times) from 5.0 to 5.1, and I'm not excited about doing it again with an even bigger file.
But this is great news for people who want to try out ARM. If this had happened six months ago, I might have gone with an ARM for my current project rather than a UC3. |
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Posted: Feb 29, 2012 - 12:46 PM |
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Joined: Dec 09, 2010
Posts: 160
Location: BW, Germany
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mtwieg wrote:
(and registering with atmel three times)
The current solution is to replace "/System/BaseForm/" in the url with "forms/software-download" or just use Dean's script: http://pastebin.com/8RGCFU5s |
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Posted: Feb 29, 2012 - 01:00 PM |
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Joined: Jan 23, 2004
Posts: 9878
Location: Trondheim, Norway
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I've requested a copy of the release notes from the tools team - when I receive them I'll post them here until they can be uploaded to the website.
- Dean  |
_________________ Atmel Studio 6.1 is now released, grab it here.
Report AS6/ASF bugs here.
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Posted: Feb 29, 2012 - 01:36 PM |
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Joined: Jul 18, 2005
Posts: 62922
Location: (using avr-gcc in) Finchingfield, Essex, England
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| Shouldn't you have a "release procedure" which includes things like posting release notes and also your GCC patches (if that changed in the build). Usually all this kind of stuff can be automated so you click a button and everything required is gathered together. Doing this kind of thing in an ad-hoc/manual way is always prone to something being over-looked. |
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Posted: Feb 29, 2012 - 02:42 PM |
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Joined: Jul 05, 2005
Posts: 17
Location: Norway
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avra wrote:
OKB wrote:
avra wrote:
...if AS6 has a feature to change editor background to some dark color
It's there. I believe it has been from 5.0 actually
Thanks a lot! I am quite sure it didn't exist in 5.1b when I last checked. I have mentioned it here: http://www.avrfreaks.net/index.php?name ... torder=asc
Btw, it works in AS3 and AS4 for as long as I remember.
You can download general Visual Studio 2010 themes (for instance from http://studiostyl.es/) and then import them using Tools->Import and Export Settings |
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Posted: Feb 29, 2012 - 02:51 PM |
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Joined: Jan 23, 2004
Posts: 9878
Location: Trondheim, Norway
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I have a copy of the release notes now, just need to get approval from someone more important than I to cover myself before I can upload them.
- Dean  |
_________________ Atmel Studio 6.1 is now released, grab it here.
Report AS6/ASF bugs here.
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Posted: Feb 29, 2012 - 08:45 PM |
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Joined: Aug 17, 2011
Posts: 37
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clawson wrote:
Shouldn't you have a "release procedure" which includes things like posting release notes and also your GCC patches (if that changed in the build). Usually all this kind of stuff can be automated so you click a button and everything required is gathered together. Doing this kind of thing in an ad-hoc/manual way is always prone to something being over-looked.
And run automated tests against the compiler, the standard library, the "framework", and checks if the package is complete, and checks if website links work, products are correctly labeled, everything is available for download ...
But this is Windows. My experience is Windows programmers hate to automate things. Clicking themselves silly again and again and again gives them a sense of accomplishment. Especially if clicking Wizards. |
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